|
Post by gazz on Sept 24, 2015 19:59:59 GMT
First few hours with Fifa 16...
Decent game, difficulty definitely upped, and the graphics are more polished.
However, while playing a La Liga game as Granada against Deportivo, Martin Tyler announced that Deportivo's next La Liga game after this was going to be against....... Granada!
Hmmmm.
|
|
|
Post by another_ruined_saturday on Sept 24, 2015 20:31:53 GMT
maybe the man from the conference did the fixtures? two clubs in our division would have played each other last tuesday and saturday if they hadn't spotted it and postponed the tuesday one. forget who. probably on here.
FIFA is therefore ultra-realistic...
|
|
|
Post by gazz on Sept 24, 2015 20:46:21 GMT
maybe the man from the conference did the fixtures? two clubs in our division would have played each other last tuesday and saturday if they hadn't spotted it and postponed the tuesday one. forget who. probably on here. That's just beyond bad, Clouseau-esque incompetence! Just going back to the La Liga on FIFA, it would be so much better if they could get Rob Palmer and Gerry Armstrong to do the commentary on the Spanish games, listening to Alan Smith saying how he could feel the excitement when walking to the ground just doesn't sound right.
|
|
|
Post by dudleyhatter on Sept 25, 2015 5:36:14 GMT
Alan Smith just never sounds right
|
|
|
Post by gazz on Sept 25, 2015 10:34:16 GMT
However, while playing a La Liga game as Granada against Deportivo, Martin Tyler announced that Deportivo's next La Liga game after this was going to be against....... Granada! Apologies for quoting myself here, but this is a recurring bug, it happened on every game I played. Martin Tyler and Alan Smith discussing my next game being the one I'm currently playing. Also, the subs bug from FIFA 15 is still there. When you run out of subs and a player gets injured, the game forces you into the Team Management section regardless. The game then refuses to let you continue the game unless you make a sub, which of course you can't do because you have used them all. The only way to get around this bug and continue the game is to do the following which I found online for FIFA 15: "Turn off your controller then back on. It'll ask you to select controlled sides then you can exit the pause menu and get back to game."Typical EA Sports, lazy bloody programmers. Yet more proof that they often just polish up the previous year's game, as opposed to a complete recode. With the money they make from these games it's disgusting that they are allowed to do this. Having said this, the gameplay itself is far superior to 15, with nice little touches such as that foam the referees spray to indicate where the wall stands at free kicks, and it takes time to fade away too, still being present on the pitch for a little while afterwards during open play. It's still worth getting if you're more than just a passing FIFA player, far more polished than its predecessor, it's just those bugs, they really are avoidable. EA need to sort them out, how difficult is it for them to add a 'you must carry on with ten men' option in Team Management?
|
|
|
Post by gazz on Oct 18, 2015 12:49:58 GMT
Nintendo’s next gen console: a handheld hybrid:Nintendo's next move could be a semi-mobile console with PS4 standard graphics Nintendo’s next generation gaming console will apparently work as a home device with a mobile component that you can take with you on the go.Nintendo has apparently started shipping software kits to developers to create games for Nintendo’s NX platform, according to the Wall Street Journal.The current consensus is that Nintendo will release the NX in 2016 according to analyst David Gibson in an interview with the Wall Street Journal. “We are increasingly of the idea that Nintendo might launch the NX in 2016 because of the softness of 3DS and Wii U.”With Nintendo’s last console venture the ‘Wii U’ being a bit of a flop, their new console will apparently host the same graphic chips as seen on the likes of the PlayStation 4 and the Xbox One. A portable console with the graphic capabilities of the current leading consoles could just put Nintendo back in the game.Nintendo says it will reveal more details about its next-gen console but we’ll have to wait until next year’s Electronic Entertainment Expo in Los Angeles to find out what Nintendo aims to bring to the gaming console market.Whilst Nintendo has been massively out performed this year by the Xbox One and PlayStation 4, Nintendo’s DS platform still performs extremely well topping 53 million units to date with the 3DS model.Source article here
Gaming needs Nintendo, I really hope they get this one right.
|
|
|
Post by gazz on Nov 6, 2015 20:07:09 GMT
We turned on the Nintendo PlayStation: It's real and it works:When a mysterious "Nintendo PlayStation" prototype with both an SNES cartridge slot and a CD drive made the rounds back in July, many remained skeptical. Not even Sony PlayStation's head of Worldwide Studios, Shuhei Yoshida, wanted to confirm its authenticity. Or perhaps he just didn't want to bring up the bad blood between his company and Nintendo over this failed collaboration.
Back in 1988, Sony inked a deal with the legendary gaming giant to add its then new CD-ROM technology to the upcoming SNES console. But when it came to money, they couldn't reach an agreement: Sony allegedly wanted to keep all the money from CD licenses and then figure out royalties with Nintendo later. As you'd imagine, Nintendo didn't take to this arrangement too kindly. Eventually, just a day after Sony unveiled this "Play Station" at the Chicago CES in 1991, Nintendo retaliated with a surprise move by publicly breaking up with Sony in favor of Philips. Well, that partnership didn't work out for Nintendo, either. But this infamous rupture did lead to the birth of Sony's very own PlayStation, which went on to become one of the company's most profitable assets today.
The "Nintendo PlayStation" is now the stuff of gaming legend, with reportedly only about 200 prototypes ever produced. But, as luck would have it, one of those systems fell into the hands of a father and son: Terry and Dan Diebold. We met up with the Diebolds in Hong Kong, where they were in town for a retro gaming expo, to hear how it ended up in their possession. Most importantly, we got to turn the "Nintendo PlayStation" on, play a couple of SNES games on it, and even take it apart to see if we could fix the dormant CD drive.Full 'Engadget' article here - Seriously good reading!
|
|
|
Post by bigfudge on Nov 6, 2015 20:38:38 GMT
That is superb Gazza! Cheers for posting...you wonder how massive that partnership could have gotten!
|
|
|
Post by gazz on Nov 6, 2015 21:00:11 GMT
That is superb Gazza! Cheers for posting...you wonder how massive that partnership could have gotten! I know, it's crazy. The mistakes Nintendo have made because of their stubbornness and refusal to budge have cost them billions down the years. I actually remember reading articles in 'Super Play' magazine back in the day when it was announced they would be working on this thing, other ideas were a standalone CD ROM that sat under the Snes like the Mega CD did, I wonder if any prototypes exist of that? Will Nintendo ever learn? Probably not, but I think the ship has long since sailed regarding their chances of becoming a major force again anyway, so it doesn't matter what they do now. They'll be a software-only business like Sega within the next 5 years in my opinion.
|
|
|
Post by another_ruined_saturday on Nov 6, 2015 22:06:53 GMT
it's so weird when you look at the success of the NES, SNES, game boy, DS, wii, etc. shows that their intransigence over proprietary formats (three and a half inch discs for the gamecube, anyone? sticking to carts for the N64 because cds could be more easily pirated, etc), plus a number of disasters such as the virtual boy and whatever their latest console and handheld are called, can knack a company who has sold more units of gaming hardware than any other.
|
|
|
Post by gazz on Nov 22, 2015 14:20:43 GMT
Super Nintendo turns 25: Why it’s the best game console ever:US VersionAbove: The Super Nintendo competed against the Sega Genesis in an intense console war. Image Credit: NintendoEuropean VersionJapanese 'Super Famicom' VersionSuper Nintendo. Just reading that phrase fills you with happiness and warmth.
The Super Nintendo Entertainment System came out in its first territory, Japan (where it was known as the Super Famicom), on November 21, 1990. Yup, the classic console that sold 49.10 million boxes worldwide is 25 years old today. It helped usher in a golden age for the industry, when developers perfected 2D gaming before heading into the frontiers of polygons and 3D environments.
Looking back, it’s hard to argue against the Super Nintendo’s place in history as the greatest system of all time. However, if you scoff at the idea of the SNES being tops, let me subject you to a little convincing.
Above: So super. Image Credit: Samir Torres/GamesBeat
The 16-bit war The Super Nintendo just had to follow up the Nintendo Entertainment System, the console that rescued the industry and set us on a course for gaming-at-home standards that we’re still following today. It was a hard act to follow. However, the Super Nintendo benefited from something the NES never had: competition.
Sure, other systems came out while the NES dominated the market, but they were all just blips on the 8-bit radar. The Sega Genesis made sure that the Super Nintendo had to step up its game. Nintendo could no longer take it for granted that all third-party developers had to come to it.
Sega pushed Nintendo to do more than just release sequels (which it did plenty). We probably wouldn’t have seen Donkey Kong Country’s then revolutionary use of pre-rendered 3D models or had an early taste of polygons with Star Fox if the popularity of the Genesis didn’t push Nintendo.
Above: Sweet chin music. Image Credit: Nintendo.
Nintendo’s biggest franchises have some of their best games on it When I think of Nintendo, three franchises come to mind first: Mario, Zelda, and Metroid. All three of these series had entries on the Super Nintendo that could arguably be called their best. Super Mario World was a launch game that not only showed off how colorful and vibrant 16-bit gaming could be, and it’s a master’s class on 2D platformer level design. Out of all the 2D Mario games, it has aged the best.
The Legend of Zelda: A Link to the Past was one of the most epic games of its time. Not only did it encourage exploration, but it shook things up with a clever Light World/Dark World mechanic, which let you travel between two parallel worlds.
Super Metroid might be the best of the bunch.
At a time when we didn’t really talk about much besides a game’s graphics and gameplay, Super Metroid managed to weird out gamers with its eerie world and sense of isolation. It set the blueprint for a whole new type of game (the Metroidvania, named after this series and later Castlevania games inspired by it).
i0.wp.com/venturebeat.com/wp-content/uploads/2015/08/yoshisisland.jpg?resize=2100%2C1537
Above: A true Nintendo classic. Image Credit: Giant Bomb
Some of Nintendo’s biggest franchises started here Mario, Zelda, and Metroid made huge marks on the Super Nintendo, but the system was also a hotbed for new ideas. Some of these were spin-offs, including Super Mario Kart. That racing game was so successful that every Nintendo system since (well, minus the Virtual Boy) has had a Mario Kart of its own, including the Wii U and 3DS.
This was also the system that branched Mario out into the role-playing game world. Super Mario RPG was a collaboration between Nintendo and RPG powerhouse Square, and it set the foundation for the Paper Mario and Mario & Luigi series.
Nintendo also elevated Mario’s side characters into stars of their own franchises. Donkey Kong Country gave DK and his friends three classic side-scrollers on the SNES, while Yoshi’s Island put Mario’s dinosaur sidekick front and center in one of the greatest platformers of all time.
We also saw some entirely new franchises, like Star Fox, a 3D shooter that starred a set of humanized animals, and Pilot Wings, another flight-based series that didn’t have nearly as many talking toads.
Above: That can’t be good for Frog’s skin or Robo’s joints. Image Credit: Pixshark
Excellent third-party support These days, Nitnendo has a hard time drumming up games from third-party developers. The Super Nintendo did not have that problem. Many of its best exclusives came from outside of Nintendo.
Big franchises like Capcom’s Mega Man and Konami’s Castlevania would have some of their best games released on the system via Mega Man X and Super Castlevania IV. Square would also release some of its greatest RPGs ever for the SNES, including Final Fantasy VI (III in the U.S. at the time) and Chrono Trigger (developed with Enix, another RPG company that eventually merged with Square). Of course, plenty of big games came out for both the Super Nintendo and Genesis: Street Fighter II, Mortal Kombat, Earthworm Jim, and NBA Jam among them.
The Super Nintendo had a lot of great games, maybe more than any system ever. This was Nintendo at the top of its game, which is an interesting time to revisit as the company attempts to redefine itself with a new system and experiments in the mobile space. Nintendo should take a second to examine what made the SNES such a big success as it prepares for this new era.Venturebeat article hereThe SNES is STILL the best games console ever made for me, and I'm seriously considering searching one out on eBay with a few games and re-living some of those old classics.
|
|
|
Post by gazz on Jan 25, 2016 13:17:22 GMT
Nintendo NX leaked to support 900p/60fps native, 4K streaming:It's going to take a while before Nintendo finally reveals its new NX gaming console, which could make or break its place in the gaming industry once and for all. That means, of course, that there is plenty of time to hear about both good things and disappointing speculation. For the former, a leaked survey seems to hint that the NX would be at least comparable with its current gen rivals from Sony and Microsoft. But like any platform, it will be the content that takes advantage of the hardware that will be the key to the Nintendo NX's success.
A page in a private Nintendo survey reveals a few juicy tidbits about the capabilities, and even packaged accessories, of the NX gaming hardware. Among those are, of course, the graphics capabilities of the hardware. To be even more specific, there is mention of 4K/60fps streaming as well as local rendering at 900p/60fps.
Now that translates to some rather capable hardware, definitely a lot more than what the usually conservative Nintendo offers on its console. ExtremeTech also theorizes that this could mean that AMD won't be running inside, as the chip maker currently doesn't have hardware supporting HDMI 2.0, which is the version of the spec that supports 4K/60fps over HDMI.
The 60 fps part, both streaming and local, is also significant, as it implies how capable the console will be. However, how that plays out in practice will depend on the number of games that will actually take advantage of that. At the moment, the record even on the PS4 and Xbox One isn't exactly encouraging.
The leak also mentions an NX console and NX handheld, with gameplay flowing between the two. Whether that means a combination of hardware like the present Wii U or really two separate but interoperable devices is still yet to be seen. Since Nintendo boasts that the NX will be a break from the past, we're keeping our fingers crossed it will be the latter.Full Slashgear article here-------------------------------------------------------------In my opinion Nintendo really do need to make this work or that'll surely be the end of them in the hardware market. They've already started making mobile games, the beginning of 'Plan B' perhaps? I hope not, Shigeru Miyamoto is a God in the world of gaming, and gaming seriously needs him and indeed Nintendo back on top of their game. Let's hope they don't screw up in their choice of storage medium like so many times in the past. I can't help wondering if their crackpot R&D people are working on some form of chocolate biscuit that can store up to 4.7gb of data!
|
|
|
Post by dudleyhatter on Jan 28, 2016 7:37:30 GMT
The Beautiful Gamers: What are the most important football games?By Chris Osborne BBC SportPele's Soccer, released in 1980, bares little resemblance to the latest Fifa game From matchstick men to movie quality graphics, the football video game has come a long way in 37 years. BBC Radio 5 live has taken an in-depth look at the history of the genre in a special programme called the Beautiful Gamers, which you can watch on the BBC Sport website at 19:30 GMT on Thursday. And to mark the occasion, we've picked our eight most important football video games of all time. John O'Shea, the curator of a football video game exhibition at the National Football Museum called Pitch to Pixel, has told us why each game was so significant. Intellivision Soccer (1979)The Intellivision system looked more like an air conditioning unit than a home computer console - and it was a fetching beige colour too. Released in the same year Trevor Francis made his British record £1m transfer from Birmingham City to Nottingham Forest, Intellivision Soccer (also known as NASL Soccer) is considered the first football video game. And yes, it was just matchstick men marching around a pitch, but who knows what would have happened without it? John O'Shea: "At the time the marketing slogan for Intellivision was 'the closest thing to the real thing'. And it basically was. It's very playable but it didn't become a huge success." This game for the Atari 2600 was as simple as Pele himself was magnificent. You controlled a formation of three dots, each one representing a player, and tried to shuffle the ball into the goal. It showed the power of getting a big name on your product, and also spawned an advert featuring Trevor Brooking with Morecambe and Wise. John O'Shea: "Atari were a totally new type of company. They were the first real computer games company coming out of Silicon Valley and they got Pele on board, who was this charismatic football star. They knew the hardware couldn't reflect what you see on TV, so they took this simple triangle formation and it's a game not unlike 'Pong'. It was very playable and popular and was the first success story." Nintendo World Cup (1990)In all honesty, this game was slightly bonkers. There were no rules, so you could use your-muscle bound player to flatten your opponents. A great laugh when you were playing against a mate. There's an argument that it's more a 'beat 'em up' than a football game. Regardless, anyone who had a Nintendo Entertainment System (NES) probably gave this game a whirl at some point. John O'Shea: "In the 1980s there were the Spectrums and Commodore 64s and this home computer revolution. But it was really the NES that brought the game play to the next level. It's a very peculiar game and is a lot of fun. It's not at all realistic, the players look like wrestlers, there were no fouls and it's graphically very strange. But it really did sow a seed that a computer game based on football could be very successful." Sensible Soccer (1992) and Sensible World of Soccer (1994)Want to see a middle-aged football-game fanatic cry a tear of nostalgia? Ask them about Sensible Soccer - or Sensi, as it is affectionately known. Mainly found on the Commodore Amiga system, it captured the hearts of a generation and is a cult classic. The sequel Sensible World of Soccer was named one of the 10 most important games of all time by a panel of experts in 2007. John O'Shea: "Sensible Soccer is rightly regarded as not just a brilliant football game but as one of the greatest games of all time. The first version came out in 1992 but it really got into its stride in 1994 when it basically had all the leagues and clubs. It looked cool with a pixelated appearance from above and was very playable because it was so fast. The designer Jon Hare integrated the two aspects we think about with games now - the live action but also the management aspect." John Hare - creator of Sensible Soccer"Sensible Soccer was a phenomenon. When I was a kid I played Subbuteo - Sensible Soccer was my fantasy of electric Subbuteo that I could play without my dad being there. "I think Sensible World of Soccer was one of the most pirated games ever. Every 10 of 11 copies in the UK were pirated and I've yet to meet anyone from Poland or the Netherlands who bought the game. But we still made a load of money. "I knew Sensible Soccer, more than any other game, would be massive. You knew it was something special. It was like magic. "We're going to try and rekindle that by making Sociable Soccer. It's in the spirit of Sensible Soccer - the playability is similar. You pick the team you support - I'd say Norwich - and you join a fantasy clan. All the other Norwich fans are playing for Norwich as well and the table is sorted by average points scored." Championship Manager (1992)Can you imagine a game where you arrange contracts, plan training sessions and assign squad numbers? You've just imagined one of the most successful and enduring football games of all time. Created in 1992 by brothers Paul and Oliver Collyer, Championship Manager, the predecessor to Football Manager, is a stupendously addictive manager simulator that has even been cited in divorce cases. John O'Shea: "There was a sense in the gaming industry that live action was the way to go and the management stuff could be dumped. The creators of Championship Manager approached EA (Electronic Arts) about publishing their game and they were rejected. But they stuck to their guns. It's a game for the fans, for anyone who thinks they could manage a team better than the real manager." Fifa International Soccer (1993)What a monster the Fifa series of games has become. Its beginnings were humble with Fifa International Soccer - it had a bug where you could score by standing right in front of the keeper when he kicked the ball out of his hands. An amazing way to wind up your mates. It has morphed year after year into the slick, crisp, realistic game you see today. John O'Shea: "EA were producing some brilliant sports games. When they went into the soccer arena they did change how football games looked. They had this isometric view point and the game felt more like it looked on TV. They also had the licensing agreement with Fifa and have held that title every year." Pro Evolution Soccer (2001)It started life as ISS Pro in the 1990s, but in the early 2000s Konami's Pro Evolution Soccer series blew a big raspberry at the stranglehold Fifa held on the football game market. It didn't have big-money licenses, so there were made up names (Aston Villa as West Midlands Village, anyone?), but playing PES was the equivalent of liking an obscure band. Did it make you a video game snob? Probably. Were you a better human being for playing it? Definitely. If hipsters were a thing at the time, they would have played Pro. In recent years Fifa has re-established itself as the market leader, but Pro Evo is still in there fighting. John O'Shea: "What ISS and Pro Evo did - particularly in the mid-2000s - was bring a level of fun and playability to the game that maybe had gone off the boil with Fifa. Pro Evo was the game for the connoisseur of football games and it's still a brilliant game." Full BBC article here
|
|
|
Post by bigfudge on Jan 28, 2016 17:29:38 GMT
Cheers for posting Duds!
Oh, Cherno Samba...how I miss signing thee!
|
|
|
Post by another_ruined_saturday on Jan 28, 2016 19:08:22 GMT
had just opened the article in a different window! thanks for posting duds. there are plenty of other footy games not mentioned in this that i gave some serious time to though.
|
|